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Primal Predator (MAX) - Lesson 04 - Water / Terrain shaders
45m
In this lesson we'll see more in depth how to add details to water and terrain materials. Water material will have nice interaction with terrain done using a VRayDistance texture to make variations on refraction, waves and colors, same will be done nesting different layers to control glossiness and waves created with noise maps. Then we'll start playing with terrain material nesting gradients and procedural maps to add wet areas, color variations, different strata colors etc etc