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Primal Predator (MAX) - Lesson 27 - Shot 05 Finalizing scene, AOVs and Render
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In Lesson 27 we are going to add some more details on foreground assets, working mainly on shading side, (normals, bump and diffuse), with some additional procedural maps. Then we'll prepared a complete set of AOVs to be exported, id masks, and all other standard AOVs useful to work in comp later. At the end we'll play with rendering setup to find a simple but good enough compromise between speed and quality.