Lesson 07 - Shot 01 Basic look dev setup with Solaris
Primal Predator Houdini Edition
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39m
In this lesson we'll take a look at look dev with Solaris. How we can add reference balls and the color table, how we can tweak the Solaris network to render terrain and ref assets separately, adding animation for models and light rig, creating a more complex light rig, etc etc
Up Next in Primal Predator Houdini Edition
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Lesson 08 : Shot 01 Creating our 1st ...
In this lesson we'll take a look at using the old COP network, (internal compositing tools), to prepare a basic slapcomp setup for our Terrain Lookdev test. We'll see how to import images, comp them, adding text, comment and scene data and how to export it to a sequence.
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Lesson 09 : Shot 01 Understanding Sca...
Scattering tools are really useful to accomplish many tasks in computer graphics. In Houdini we have many ways to use scattering to generate natural ecosystem. In this lesson we'll start talking about scattering techniques, trying to understand how it works and which is the best solution for Shot...
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Lesson 10 : Shot 01 Understanding Sca...
In this lesson we'll continue talking about scattering techniques. We'll see how to play with some initial scattering techniques inside an instancing node in Solaris, how to manage and manipulate point density, making distribution variation etc etc.