Primal Predator Houdini Edition

Primal Predator Houdini Edition

To know more about this course : https://nyjofx.com/primal-predator-houdini

On our website you can find different course edition with different price and the possibility to split payment in 3 installments.

One of the most important thing is understanding how the entire VFX production pipeline and workflow works, so that's why all our new Masterclass are 100% project based. Mastering VFX shots creation using different tools and features is a complex task, putting all pieces together starting from an empty scene and make it working will gives you a complete skillset to create amazing reel contents and be ready to stay in production as a freelancer or in company team.

Learning Houdini seems a complex task, a lot of artists tries to learn it but then stops due to the stepping learning curve. Years ago I had to learn it to use it in production so I tried to find the best way to learn it in a simple way and I can admit that it works 100%.

In this course I will share my secrets and techniques for creating impressive shots in Houdini, understanding and controlling its power in the simplest way possible to be productive and being able to master water and pyro FX, creating scenes from scratch, modeling with procedural techniques, preparing complex setup in Solaris and prepare amazing and realistic renders with Karma and many more stuff.
Lesson by lesson we'll build our skillset to become a professional artist or move your career to next level...

Join our comprehensive Houdini course and discover the secrets of creating breathtaking shots featuring thrilling dinosaur chases. This course will equip you with the skills to craft mesmerizing scenes filled with explosive action, captivating water effects, and an array of impressive visual effects. Our course covers every aspect of the process. Learn how to harness the power of Houdini and unleash your creativity as you bring these incredible shots to life. Embark on an exciting journey where you'll master the art of cinematic storytelling and create awe-inspiring visuals that will leave your audience in awe. Don't miss this opportunity to become a master in Houdini and take your skills to new heights also if you are a beginner. Let' start creating amazing shots !

Primal Predator Houdini Edition
  • Primal Predator Houdini Course - Shot 05 Behing the scenes 1

    In Shot 05 we'll cover many stuff, some of them are related to :
    - scene assembly
    - scattering techniques
    - Pyro FX
    - destruction and secondary debris setup
    - Vellum solver (plant dynamic)
    - Advanced scene and lighting setup in Solaris/Karma
    - Rendering techniques
    - Compositing and Final Grading

  • Lesson 01 - Shot 01 Introduction

    In this lesson we'll start talking about the project we have to work on, and step by step we'll start playing with Houdini talking about workflow, naming convention, initial terrain creation and custom UI management.

  • Lesson 02 - Shot 01 Heighfield modeling & masks

    In this lesson we'll move forward wth main terrain model. We'll focus on adding some nodes to generate the terrain details like distort, noise, erosion and flow field. We'll take a look at feature masking generation, network optimization and group management.

  • Lesson 03 - Shot 01 Finalizing layout & cameras

    Finalizing terrain modeling adding export nodes and attributes cleaning, adding camera animation working on UI customization and curve editor, and preparing a new optimized layout scene setup using exported data.

  • Lesson 04 - Shot 01 Initial Solaris Setup

    In this lesson we have to move forward from "Layout/Modeling" phases to scene assembly and lighting, so it is time to start playing with Solaris and Karma. We'll take care about initial setup and general informations about USD scene description, importing stuff from obj/sop to stage layering.

  • Lesson 05 - Shot 01 Terrain texturing with COPs

    In Lesson 05 we'll tak about COPs, the old compositing feature set we have in Houdini. We'll use it to pick the heighfield, extract it features and export some data to textures, or build a simple/basic color map.

  • Lesson 06 - Shot 01 Terrain Shading

    In Lesson 06 we'll move forward with Terrain Look development. First of all we'll prepare a basic terrain material using MaterialX standard nodes mixing together the COPs textures prepared before with custom terrain maps.

  • Lesson 07 - Shot 01 Basic look dev setup with Solaris

    In this lesson we'll take a look at look dev with Solaris. How we can add reference balls and the color table, how we can tweak the Solaris network to render terrain and ref assets separately, adding animation for models and light rig, creating a more complex light rig, etc etc