Lesson 03 - Shot 01 Finalizing layout & cameras
Primal Predator Houdini Edition
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47m
Finalizing terrain modeling adding export nodes and attributes cleaning, adding camera animation working on UI customization and curve editor, and preparing a new optimized layout scene setup using exported data.
Up Next in Primal Predator Houdini Edition
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Lesson 04 - Shot 01 Initial Solaris S...
In this lesson we have to move forward from "Layout/Modeling" phases to scene assembly and lighting, so it is time to start playing with Solaris and Karma. We'll take care about initial setup and general informations about USD scene description, importing stuff from obj/sop to stage layering.
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Lesson 05 - Shot 01 Terrain texturing...
In Lesson 05 we'll tak about COPs, the old compositing feature set we have in Houdini. We'll use it to pick the heighfield, extract it features and export some data to textures, or build a simple/basic color map.
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Lesson 06 - Shot 01 Terrain Shading
In Lesson 06 we'll move forward with Terrain Look development. First of all we'll prepare a basic terrain material using MaterialX standard nodes mixing together the COPs textures prepared before with custom terrain maps.