Lesson 04 - Shot 01 Initial Solaris Setup
Primal Predator Houdini Edition
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46m
In this lesson we have to move forward from "Layout/Modeling" phases to scene assembly and lighting, so it is time to start playing with Solaris and Karma. We'll take care about initial setup and general informations about USD scene description, importing stuff from obj/sop to stage layering.
Up Next in Primal Predator Houdini Edition
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Lesson 05 - Shot 01 Terrain texturing...
In Lesson 05 we'll tak about COPs, the old compositing feature set we have in Houdini. We'll use it to pick the heighfield, extract it features and export some data to textures, or build a simple/basic color map.
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Lesson 06 - Shot 01 Terrain Shading
In Lesson 06 we'll move forward with Terrain Look development. First of all we'll prepare a basic terrain material using MaterialX standard nodes mixing together the COPs textures prepared before with custom terrain maps.
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Lesson 07 - Shot 01 Basic look dev se...
In this lesson we'll take a look at look dev with Solaris. How we can add reference balls and the color table, how we can tweak the Solaris network to render terrain and ref assets separately, adding animation for models and light rig, creating a more complex light rig, etc etc