Lesson 05 - Shot 01 Terrain texturing with COPs
Primal Predator Houdini Edition
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43m
In Lesson 05 we'll tak about COPs, the old compositing feature set we have in Houdini. We'll use it to pick the heighfield, extract it features and export some data to textures, or build a simple/basic color map.
Up Next in Primal Predator Houdini Edition
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Lesson 06 - Shot 01 Terrain Shading
In Lesson 06 we'll move forward with Terrain Look development. First of all we'll prepare a basic terrain material using MaterialX standard nodes mixing together the COPs textures prepared before with custom terrain maps.
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Lesson 07 - Shot 01 Basic look dev se...
In this lesson we'll take a look at look dev with Solaris. How we can add reference balls and the color table, how we can tweak the Solaris network to render terrain and ref assets separately, adding animation for models and light rig, creating a more complex light rig, etc etc
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Lesson 08 : Shot 01 Creating our 1st ...
In this lesson we'll take a look at using the old COP network, (internal compositing tools), to prepare a basic slapcomp setup for our Terrain Lookdev test. We'll see how to import images, comp them, adding text, comment and scene data and how to export it to a sequence.