Lesson 12 : Shot 02 Moving sim data to Solaris/Karma
Primal Predator Houdini Edition
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37m
In Lesson 12, we'll take care about Whitewater exporting to Solaris to be rendered, same for fluid mesh, so we'll prepare a temp Karma setup for all layers to see if everything is working fine before moving FX layer to lighting scene.
Up Next in Primal Predator Houdini Edition
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Lesson 13 : Shot 02 Re-building light...
In Lesson 13 we'll take care about importing final FX assets in the Solaris/Karma setup working on shaders and general look.
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Lesson 14 : Shot 02 Finalizing shot s...
In this final video for shot 02 we'll take care about tweaking some materials like skin, spines, foam volume shader and then we'll make some adjustment to camera animation, (adding lens shader too), lighting setup and some final Karma setting tweaks.
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Lesson 01 : Shot 03 Building layout a...
This is the 1st lesson about Shot 03, so we have to prepare a basic layout and camera animation taking care about what we have to add to the scene, (FX assets), and dinosaur animation.