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Watch Lesson 02 - Shot 01 Heighfield modeling & masks

Watch Lesson 02 - Shot 01 Heighfield modeling & masks

Lesson 02 - Shot 01 Heighfield modeling & masks

Primal Predator Houdini Edition • 39m

Up Next in Primal Predator Houdini Edition

  • Lesson 03 - Shot 01 Finalizing layout...

    Finalizing terrain modeling adding export nodes and attributes cleaning, adding camera animation working on UI customization and curve editor, and preparing a new optimized layout scene setup using exported data.

  • Lesson 04 - Shot 01 Initial Solaris S...

    In this lesson we have to move forward from "Layout/Modeling" phases to scene assembly and lighting, so it is time to start playing with Solaris and Karma. We'll take care about initial setup and general informations about USD scene description, importing stuff from obj/sop to stage layering.

  • Lesson 05 - Shot 01 Terrain texturing...

    In Lesson 05 we'll tak about COPs, the old compositing feature set we have in Houdini. We'll use it to pick the heighfield, extract it features and export some data to textures, or build a simple/basic color map.