Primal Predator (MAX) - Lesson 03 - Initial look development
Primal Predator VFX Masterclass (3ds max)
•
19m
It is time to start tweaking look dev, light rig can be merged to create the "light" scene, terrain will be split between the "render" and "scatter" version and we'll start working on some materials.
Up Next in Primal Predator VFX Masterclass (3ds max)
-
Primal Predator (MAX) - Lesson 04 - W...
In this lesson we'll see more in depth how to add details to water and terrain materials. Water material will have nice interaction with terrain done using a VRayDistance texture to make variations on refraction, waves and colors, same will be done nesting different layers to control glossiness a...
-
Primal Predator (MAX) - Lesson 04 - H...
It is time to go back to TyFlow setup to add some more details to our terrain and generate two assets, one mid resolution for scattering purpose and one high resolution mesh for rendering, we'll save them on separate files to manage the project in a better way, then we'll take a look at terrain c...
-
Primal Predator (MAX) - Lesson 05 - P...
In this video we'll take care about exporting the heavy "render" terrain mesh as a VRayProxy to make it more simple to manage and scene faster to interact with, then we'll work more on the terrain shader, adding details and using the maps exported from TyFlow generator.