Primal Predator VFX Masterclass (3ds max)
Build an Epic Full CGI, heavy VFX, Teaser
One of the most important thing is understanding how the entire VFX production pipeline and workflow works, so that's why all our new Masterclass will be 100% project based. Mastering VFX shots creation using different plug-ins, tools and features is a complex task putting all pieces together starting from an empty scene and make it working as in the upcoming trailer will gives you a complete skillset to create amazing reel contents and be ready to stay in production as a freelancer or in company team.
In this course I will share my secrets and techniques for creating impressive shots in 3ds max, mastering water FX with Phoenix, adding dynamic and particle FX with TyFlow, creating explosions with Embergen and working on lighting and look dev with V-Ray.
Lesson by lesson we'll build our skillset to become a professional artist or move our career to next level.
Join our comprehensive 3ds max course and discover the secrets of creating breathtaking shots featuring thrilling dinosaur chases. This course will equip you with the skills to craft mesmerizing scenes filled with explosive action, captivating water effects, and an array of impressive visual effects. Our course covers every aspect of the process. Learn how to harness the power of 3ds max and unleash your creativity as you bring these incredible shots to life. Embark on an exciting journey where you'll master the art of cinematic storytelling and create awe-inspiring visuals that will leave your audience in awe. Don't miss this opportunity to become a master in 3ds max and take your skills to new heights. Let' start creating amazing shots !
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Primal Predator (MAX) - Lesson 01 - Presentation
We'll talk briefly about what we are going to see in coming lessons to understand a little bit better how the course is planned.
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Primal Predator (MAX) - Lesson 01 - Project Management
A brief introduction about VFX/CGI project management talking about software tools and informations about how taking care about a project without external tools
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Primal Predator (MAX) - Lesson 01 - Naming Convenction
Naming convenction is a basic rule to have production under control, object naming, file naming, folder structure, everything needs to be planned and follow specific rules.
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Primal Predator (MAX) - Lesson 01 - Scene layout
In this lesson we'll see how we can create the basic scene layout and camera setup. Terrain will be created with TyFlow, just a proxy version but with right extension. We'll see how to manage scene organization using layers and right naming convention as we planned in previous videos.
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Primal Predator (MAX) - Lesson 02 - Creating 1st Animatic
We'll see how to add a proxy scattering setup to simulate trees using Chaos Scatter on a simple exported terrain done with TyFlow, we'll add proxy cloud meshes too. Camera animation is done manually and we'll take care about curve/keys setup, then we'll prepare our 1st basic animatic.
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Primal Predator (MAX) - Lesson 02 - Initial Resolve Project
In this lesson we'll prepare a basic edit project with Blackmagic Resolve free version. We'll see how to create bins, importing sequence of frames, adding text on video track, etc etc
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Primal Predator (MAX) - Lesson 03 - Preparing initial light rig
In this lesson we'll start talking about creating a lighting setup for our scene, taking care about scene referencing, managing data between tasks and some initial informations about rendering and athmo fx.
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Primal Predator (MAX) - Lesson 03 - Initial look development
It is time to start tweaking look dev, light rig can be merged to create the "light" scene, terrain will be split between the "render" and "scatter" version and we'll start working on some materials.
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Primal Predator (MAX) - Lesson 04 - Water / Terrain shaders
In this lesson we'll see more in depth how to add details to water and terrain materials. Water material will have nice interaction with terrain done using a VRayDistance texture to make variations on refraction, waves and colors, same will be done nesting different layers to control glossiness a...
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Primal Predator (MAX) - Lesson 04 - High res terrain model and textures export
It is time to go back to TyFlow setup to add some more details to our terrain and generate two assets, one mid resolution for scattering purpose and one high resolution mesh for rendering, we'll save them on separate files to manage the project in a better way, then we'll take a look at terrain c...
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Primal Predator (MAX) - Lesson 05 - Proxy terrain generation and material step 2
In this video we'll take care about exporting the heavy "render" terrain mesh as a VRayProxy to make it more simple to manage and scene faster to interact with, then we'll work more on the terrain shader, adding details and using the maps exported from TyFlow generator.
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Primal Predator (MAX) - Lesson 06 - Finalizing Water and Terrain
In this lesson we'll take care about the notes we wrote about our rendered preview. We'll work a little bit more on water material to make it working better with refraction and "scattering", then we'll prepare a really nice multi-layer terrain material using a VRayBlend and some masks to control ...
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Primal Predator (MAX) - Lesson 06 - Finalizing Water and Terrain Step 2
In this lesson we'll take care about the notes we wrote about our rendered preview, working on all new 3 layers of terrain.
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Primal Predator (MAX) - Lesson 07 - Scattering Trees
In this lesson we'll take care about one of the scattering layers, we'll add trees in the environment using Chaos Scatter.
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Primal Predator (MAX) - Lesson 07 - Scattering Plants
We'll work on two new scattering layers to add plants around and near the river using masks and various Chaos Scatter parameters.
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Primal Predator (MAX) - Lesson 07 - Scattering Rocks
Last layer is based on rocks and we'll take care about terrain details tweaking normal maps on all shaders.
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Primal Predator (MAX) - Lesson 07 - Volumetric Fog
In this video we'll add a volumetric fog effect using VRayEnvFog and controlling its density with 2 nested noise maps.
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Primal Predator (MAX) - Lesson 08 - EmberGen Clouds
In this lesson we are going to create a nice cloud layer using EmberGen, we'll take care about the emitter shaping blending together various shapes and noises, then we'll work on simulation and forces to give the right details to clouds. We'll see something about lighting and shading too to have ...
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Primal Predator (MAX) - Lesson 08 - Rendering Clouds
Let' see how to import VDB data exported from EmberGen simulation we prepared in previous lesson. We'll see how to prepare the scene, tweak shading and lighting and how to optimize rendering.
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Primal Predator (MAX) - Lesson 09 - AOVs, Layers and optimization
In this lesson we'll see how to tweak render params to achieve a nice looking quality taking care about rendering speed, setting all needed AOVs and split scene in layers to be rendered separately with State sets feature.
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Primal Predator (MAX) - Lesson 09 - Compositing in Fusion
In this video we'll see some tricks about Material Wrapper to take care about shadows in the right way, we'll animate water and then we'll prepare our 1st comp project in Fusion rebuilding beauty using rendered AOVs and playing with comp matte and checking some tweaks we can do on it.
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Primal Predator (MAX) - Lesson 10 - Shot 02 Layout and Slapcomp
In this lesson we'll start preparing Shot 02 layout. We have a swimming dinosaur alembic cache coming from Maya, we have to import it, take care about camera animation and prepare initial scene and layout setup. Then we'll take a tour in Fusion to prepare and introduce our 1st slapcomp working wi...
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Primal Predator (MAX) - Lesson 11 - Lookdev scene setup
In this lesson we'll prepare a nice working scene setup to prepare dinosaur materials. We'll prepared a snapshot of the animation and then we'll take care about camera and lighting animation around the asset using keyframes and controllers.
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Primal Predator (MAX) - Lesson 12 - Look development
In this lesson we'll see how to prepare all dinosaur materials.
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Primal Predator (MAX) - Lesson 13 - Shot 02 Lighting
Working on lighting setup and some material tweaks
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Primal Predator (MAX) - Lesson 14 - Initial fluid simulation setup
In this lesson we'll take a look at how to prepare a nice looking river setup using Chaos Phoenix, we'll talk about optimization, find best compromise between quality and sim speed, ocean extension, wet map calculation, etc etc
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Primal Predator (MAX) - Lesson 15 - Foam/Splashes simulation setup
In this lesson we'll take a look at some tips about foam and splash simulation for this shot, how to use splashes to generate foam trying to opimize calculation, generating patterns, taking care about general dynamics etc etc
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Primal Predator (MAX) - Lesson 16 - Foam look dev
In this video we'll see how to take care about foam/splashes rendering. We'll see how to manage particle shading and how to tweak some materials to achieve e better setup, with a good compromise between speed and quality
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Primal Predator (MAX) - Lesson 17 - AOVs, Sampling, Comp
In this video we'll prepare all needed AOVs, then we'll find a good sampling compromise to have low grain and good speed, at the end we'll prepare a simple comp project rebuilding beauty and tweaking some passes.
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Primal Predator (MAX) - Lesson 18 - Shot 03 Layout
In this lesson we'll prepare Shot 03 layout importing a new ABC cache, then we'll prepare a proxy terrain and a tree scatter setup done using Chaos Scatter and a simple proxy mesh. Camera animation will be done to achieve our 1st slapcomp for Shot 03.
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Primal Predator (MAX) - Lesson 19 - Shot 03 Lighting and scattering setup
In this lesson we'll finalize scene lighting importing Shot 02 light rig and tweaking it, then we'll work on set dressing playing with Chaos Scatter and adding some free assets.
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Primal Predator (MAX) - Lesson 20 - Shot 03 Waterfall FX setup
In this video we'll prepare a simple small scale waterfall setup using Phoenix. We'll see how to use a liquid source adding dynamic behaviour with noise and texture map, then we'll see how to tweak dynamic and wetmap params.
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Primal Predator (MAX) - Lesson 21 - SH03 Waterfall shading, render tips/layers
In this lesson we'll prepare a simple waterfall material, then we'll talk about a really important topic, motion blur and DOF, how to make it in 3D, post production, or mixing both techniques, we'll talk about problems and solutions. At the end we'll split scene in layers to render it and try to ...
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Primal Predator (MAX) - Lesson 22 - SH03 Compositing layers
In this lesson we'll see how to rebuild beauty from scratch for each layer, tweaking LUT colors, merging everything together and how to manage depth of field and motion blur in 2D.
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Primal Predator (MAX) - Lesson 23 - Rendering speed-up tips
In this video we'll talk about some tips useful to render all layers together and add DOF and motion blur in 3D.
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Primal Predator (MAX) - Lesson 24 - Shot 05 Layout
In this lesson we'll start preparing Shot 05 scene setup. We'll take care about importing dino cached animation, adding a camera and animating it, merging env model we prepared with TyFlow for shot 01 and tweak it to make it fit in the right way.
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Primal Predator (MAX) - Lesson 25 - Shot 05 Env Scatter
In this lesson we'll use Chaos Scatter to pick trees and rocks from SH01 and tweaking it to have right scaling and better setup to cover distant mountains.
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Primal Predator (MAX) - Lesson 26 - Shot 05 Lighting and Shading
In Lesson 26 we'll prepare a nice lighting setup based on Shot 01 Light rig, we'll tweak dome and sun position and intensity, and we'll add some additional fill lights around the dinosaur. Then we'll work on athmosphere, and all materials, to achieve final render we have to tweak scattering setup...
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Primal Predator (MAX) - Lesson 27 - Shot 05 Finalizing scene, AOVs and Render
In Lesson 27 we are going to add some more details on foreground assets, working mainly on shading side, (normals, bump and diffuse), with some additional procedural maps. Then we'll prepared a complete set of AOVs to be exported, id masks, and all other standard AOVs useful to work in comp later...
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Primal Predator (MAX) - Lesson 28 - Shot 05 Large Scale Explosion | Part 1
In this lesson we'll start taking care about a large scale explosion we have to add to Shot 05 in the distance behind the mountains. This task will be split in various lessons to give us the possibility to explain how explosions can be prepared with EmberGen talking in depth about its features an...
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Primal Predator (MAX) - Lesson 29 - Shot 05 Large Scale Explosion | Part 2
In this lesson we'll start building more in depth our setup, we are going to play with debris and spike explosion layer. Then we'll start tweaking explosion dynamic and shading.
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Primal Predator (MAX) - Lesson 30 - Shot 05 Large Scale Explosion | Part 3
Working more on shading and simulation setup.
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Primal Predator (MAX) - Lesson 31 - Shot 05 Large Scale Explosion | Part 4
Working on all additional emitters and simulation parameters
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Primal Predator (MAX) - Lesson 32 - Shot 05 Large Scale Explosion | Part 5
Finalizing explosion setup adding more emitters and tweaking look and dynamic behaviour
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Primal Predator (MAX) - Lesson 33 - SH05 Large Scale Explosion (Part 6)
In this final chapter we'll work on camera and scene animation matching, lighting setup and rendering in EmberGen
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Primal Predator (MAX) - Lesson 34 - SH05 Falling Meteor Swarm
In this lesson we'll use EmberGen to simulate some simple and basic falling meteor.
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Primal Predator (MAX) - Lesson 35 - SH05 Compositing
In this lesson we'll prepare the Shot 05 compositing project in Fusion
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Primal Predator (MAX) - Lesson 36 - SH06 Layout
In this lesson we'll start preparing basic scene layout and camera animation for Shot 06
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Primal Predator (MAX) - Lesson 37 - SH06 Terrain / Light Rig
It is time to work on environment modeling using TyFlow to create the terrain and tweaks light rig and physical camera setup
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Primal Predator (MAX) - Lesson 38 - SH06 Environment
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Primal Predator (MAX) - Lesson 39 - SH06 Terrain material
In this lesson we'll see how to create a nested material with multi-terrain layering, displacement and some nice techniques to avoid tiling.
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Primal Predator (MAX) - Lesson 40 - SH06 Finishing setup
In this lesso we'll finish to prepare scatter setup, displacement, details over assets, lighting and some additional tweaks
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Primal Predator (MAX) - Lesson 41 - SH06 Render setup / AOVs / Environment
In this video we'll play with rendering setup to optimize speed and quality, then we'll prepare the AOV setup and add a fog layer to the scene.
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Primal Predator (MAX) - Lesson 42 - SH06 Embers & Dust with TyFlow
In this lesson we'll prepare a simple and fast setup done with TyFlow to simulate embers particles and dust in our Shot 06.
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Primal Predator (MAX) - Lesson 43 - SH06 BG Smoke with EmberGen
In this lesson we'll take a look at a simple but effective setup done in EmberGen to add a background layer of smoke in the shot exported as VDB cache to be rendered with VRay.
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Primal Predator (MAX) - Lesson 44 - SH06 BG Smoke Render Setup
In this lesson we'll take a look at how we can set the VRayVolumeGrid to import the VDB simulated with EmberGen and render it.
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Primal Predator (MAX) - Lesson 45 - SH06 Low Smoke Setup
In this lesson we are going to use Phoenix to add a lower level of smoke using procedural textures to control its velocity and adaptive grid expansion...
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Primal Predator (MAX) - Lesson 46 - SH06 Fire setup with EmberGen Intro
We have to prepare various fire assets to populate our environment, so we are going to create a basic fire setup with EmberGen
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Primal Predator (MAX) - Lesson 47 - SH06 Fire Assets Generation
In this video we'll finalize the fire setup in EmberGen and then we'll take a look to prepare variations and exporting everything in 3ds max
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Primal Predator (MAX) - Lesson 48 - SH06 Creating fire with Phoenix
In this lesson we'll see how to prepare fire assets on some meshes, working on dynamic, look dev and emission tweaks, shading will be controlled by object distance and sim speed channel.
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Primal Predator (MAX) - Lesson 49 - SH06 Finalizing fire with Phoenix
In this lesson we'll add more fire assets tweaking parameters in Phoenix.
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Primal Predator (MAX) - Lesson 50 - SH06 Preparing for final renderings
In this lesson we'll take care about checking all scenes, tweaking stuff and preparing render setup to launch all layers and AOVs for upcoming compositing setup lessons.
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Primal Predator (MAX) - Lesson 51 - SH07 Initial setup and scene layout
In this lesson we'll start preparing initial scene animation and layout for Shot 07. We are going to prepare camera animation, adding assets like a earth planet and a meteor with some additional proxy FX done with tyFlow.
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Primal Predator (MAX) - Lesson 52 - SH07 Earth Look development
In this lesson we'll prepare initial Earth look using simple free textures and working with a material able to simulate cloud scattering, we'll tweak additional details with displacement and a nice atmosphere setup.
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Primal Predator (MAX) - Lesson 53 - SH07 Meteor surface with GeoGen
In this video we are going to add a background space stars image using MidJourney to generate it, then we use GeoGen to prepare a nice and simple setup to generate initial meteor surface asset and heighmap texture.
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Primal Predator (MAX) - Lesson 54 - SH07 Meteor surface look development
In this video we'll prepare various level of details for our meteor assets in GeoGen, in 3ds max we'll tweak it using tyConform and some additional modifiers to have it projected over our proxy meteor mesh. We'll prepare a complete material mixing free planet maps and some custom layers to add de...
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Primal Predator (MAX) - Lesson 55 - SH06 Compositing
In this lesson we'll prepared the comp project for Shot 06 using all layers and AOVs prepared.
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Primal Predator (MAX) - Lesson 56 - SH07 Particle FX Part 1
In this video we'll tweak the TyFlow setup to have more detailed debris simulation, and then we'll start preparing a dust emission.