LiquiGen Inception

LiquiGen Inception

Mastering the creation of production-quality liquid FX elements in real time on your GPU, adding it to your daily workflow with Unreal, 3ds max, Maya, Blender and Houdini, simulating real world production tasks/shots.

WE ARE WORKING AND TESTING LIQUIGEN IN PRODUCTION SINCE THE BEGINNING
It is time to start learning LiquiGen moving thru all amazing features JangaFX is developing. We are near the 1.0 official release, we had the pleasure to work with LiquiGen since initial Alpha version trying to find best way to use it on different kind of projects. This course gives you the opportunity to learn how to use it today in real world scenario simulating production shots and be ready for the future.

Be the First to know how final version works and find the best way to use it in your daily job and/or being able to find your next job/client! This course will be updated step by step in coming months to follow LiquiGen development, in this way it will cover entire alpha/beta and final version tools and features.
LIQUIGEN INCEPTION

With "LiquiGen Inception" course we are giving you the possibility to learn from scratch this amazing JangaFX's GPU fluid simulation software and mastering what’s possible to do with it. If you’re interested to become a pro fluid FX Artist with LiquiGen, or you'd like to learn amazing tips & techniques to use it in production, you should definitely grab this course.

This is an incredible way to learn how to use LiquiGen starting from zero like a PRO! Lessons are extremely easy to follow, you will learn step by step, creating amazing shots in a simple way.

LiquiGen is definetely a great learning resource for everyone who likes to add realtime fluid simulation to his daily workflow/pipeline.

LiquiGen Inception
  • LiquiGen Inception Product Viz Setup by Nyjo FX1080p

  • Lesson 01 : Introduction to LiquiGen and UI

    In our first lesson we'll take a general look about LiquiGen, we'll talk about how the user interface works, how we can manage a basic setup, how the LiquiGen workflow works.

  • Lesson 02 : General Workflow - Part 1

    In this lesson we'll start playing with LiquiGen trying to understand the basic workflow, working with emitter, grouping nodes, creating animation keys, playing with simulation and preview rendering.

  • Lesson 03 : General Workflow - Part 2

    In this lesson we'll continue taking a look at general LiquiGen workflow. It is time to check how forces works, how we can manage animation, mixing forces together etc etc

  • Lesson 04 : General Workflow - Part 3 (Whitewater Introduction)

    In this lesson we'll continue talking about general LiquiGen workflow.
    It is time to introduce you the Whitewater feature, useful to simulate bubbles, spray and foam, in this video we'll see how to add it and some parameters useful to understand how to control it in a basic setup. In coming lesso...

  • Lesson 05 : General Workflow - Part 4 (Simulation node introduction)

    In this lesson we'll have a nice and fast exploration behind the Simulation node parameters, we'll talk about PIC/FLIP, Voxel, Substeps, Visctosity and many other stuff just trying to understand some of the basic params we can use to manipulate the liquid sim and being ready to start working on s...

  • Lesson 06 : Creating our 1st shot

    In Lesson 06 we can start working on complete projects, the 1st one is really basic but give us the possibility to understand something related to importing assets in LiquiGen, exporting caches outside, working at different scene scale, tweaking simulation params to work on smaller scale fluids. ...

  • Lesson 07 : Creating our 1st shot - Part 2

    In this lesson we'll take care about rendering our 1st shot prepared with LiquiGen and Houdini 20 or 20.5. We'll take a look at preparing a Solaris scene setup, adding lights, camera, working with some MaterialX shaders, playing with camera effects like physical lens simulation and depth of field.

  • Lesson 08 : Creating an alien-like slime simulation - Part 1

    In this lesson we'll explore something related to high viscosity fluids creating an alien-like slime setup, and to do it we'll talk about various forces and parameter controllers. We'll see how to create layered noise animation, adding swirling effects, controlling fluid behaviour using collision...

  • Lesson 09 : Creating an alien like slime Simulation - Part 2

    In this lesson we'll import the slime cached simulation in Houdini using previous scene setup and re-building the Solaris network. We'll work on lighting and materials to obtain a nice looking result.

  • Lesson 10 : Logo Animation (Morphing liquid techniques)

    In Lesson 10 we'll move forward with general LiquiGen nodes and we'll take a tour around forces and emitters to create a basic logo animation setup adding a "morph" animation. We'll play with surface tension and force animation to have an artistic control over liquid dynamic.

  • Lesson 11 : Logo Animation (Filling)

    In this video we'll talk again about logo animation checking some tips and techniques to generate a filling logo animation using multiple animated emitters and playing with activation and freezing animation.